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Old Jun 20, 2009, 02:40 AM // 02:40   #21
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Originally Posted by Red Sonya View Post
And why do you come here and post complaining about the complainers? Why don't you just play your silly game and leave the feedback and complaints to those that wish to do so?

Makes you just as bad as what you complain about.

Everybody complains in life boy it's just a way of life.
Hes asking a question, not complaining about complainers.
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Old Jun 20, 2009, 02:57 AM // 02:57   #22
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We care 'cause we whine.

Right?
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Old Jun 20, 2009, 03:07 AM // 03:07   #23
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Hugs Risky Ranger, Its okay, cheer up.
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Old Jun 20, 2009, 03:17 AM // 03:17   #24
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My observations usually show that the ones that complain most about nerfs are the ones that have their little comfty build they don't ever want to have changed and heir quick run of 10 minutes that gives them a constant flow of gold, and they don't want to lose that. And those complains are usually not heard... unless they are quite a lot, like when the Loot scaling happened.

For most other changes, complains are usually heard and taken into account, and almost always make sense in some way. Most of them end up as part of certain updates.

And there is always bunch of people that will complain about everything, no matter what, even if EVERYONE else thinks that change or addition is great. I can't explain that, but my theory is that they are just sad people with nothing else better to do, or that have some kind of Quixote complex and need causes to fight for or something like that.
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Old Jun 20, 2009, 03:29 AM // 03:29   #25
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i still play and i play more then i did before i joined the forums. i want a better game although this one is one of the best im hoping they get subtle hints that make gw2 better. i dont always complain i think the programmers have a hard job trying to keeep everyone happy. the majority of things i complain about is things i see as overpowered cause i really like a challenge. ok i did do A MINOR RANT ABOUT THE POINTS THIS month but it more bark then bite for me mainly cause i fell hook line and sinker thinking that tourney points update would be the big fix and it didnt seem like it is i actually think at times regina and lindsey as did gaile did or do a great job it tough to keep thousands of screaming people happy at one time. but mostly i respond here cause i still play and will til they close down the servers im not quiting guild wars might not play guild wars 2 havent really decided more likely pick it up to see what the hype is and not play it much but thats just me with sequels they never live up to the original in my heart
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Old Jun 20, 2009, 03:37 AM // 03:37   #26
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Reason to still post and keep updated, maybe log on occasionally: We loved the game at one point, and are holding out hope or something until GW2.

Reason to not play: Because it becomes boring as shit unless you want to farm titles and cyber dollars \o/
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Old Jun 20, 2009, 04:55 AM // 04:55   #27
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Originally Posted by Shayne Hawke View Post
The game still entertains me to a degree, so I play it. The reason I come to the forum is to discuss with others how ANet could improve their game in hopes that they eventually will do something to bring the game back to a state of play that we will enjoy more than we do now.
Here inlies the problem.
What you THINK would improve the game others will see it as making it worse.
What YOU enjoy others will not.
I personally enjoyed playing the game before all the nerfs to PvE not so much anymore.
But OT people post simply because they want there voices to be heard. Right or wrong thats all a matter of opinion and we are all entitled to them.
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Old Jun 20, 2009, 05:02 AM // 05:02   #28
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On every single MMO there is a lot of complaining. People even complain about Aion already even though it isn't out yet. There is something about MMOs that causes people to complain a lot. Perhaps it's because many people that play them invest several hours into the game each day and it means a lot to them when the developers do something that they don't like to the game. Or maybe it's because MMOs are frequently updated. Perhaps it's a bit of both. Who knows.

I think that complaints can be really good - If no one voices their opinion about the game then how will the staff know what to improve? On the other hand though, I've seen some pretty downright stupid/lame/whiny etc complaints.

If you don't like seeing what is often referred to as "whining" then don't play MMOs because every one has it, and plenty of it.

Last edited by Raspberry; Jun 20, 2009 at 05:07 AM // 05:07..
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Old Jun 20, 2009, 05:23 AM // 05:23   #29
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Because the game is great, but could be a lot better.

And because there is nothing else out there like GW. I have quit everysingle time a new MMORPG has become available, and it turns out that it doesnt satisfy me as well as GW does. So I carry on playing, but all the time thinking - 'But wouldnt it be better if...'.
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Old Jun 20, 2009, 05:44 AM // 05:44   #30
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Originally Posted by bhavv View Post
Because the game is great, but could be a lot better.

And because there is nothing else out there like GW. I have quit everysingle time a new MMORPG has become available, and it turns out that it doesnt satisfy me as well as GW does. So I carry on playing, but all the time thinking - 'But wouldnt it be better if...'.
The "great" thing about Guild Wars is that it has a lot of skills and allows you to vary your character, unlike other MMO's when you get a more powerful skill every 3 levels, and that's that.

However, once you realize that 80% of the skills are useless, 10% are "niche" skills that are useful in one place, 5% are "usable", and 5% are extremely overpowered...the game really loses it's allure.
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Old Jun 20, 2009, 05:47 AM // 05:47   #31
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Originally Posted by Yelling @ Cats View Post
The "great" thing about Guild Wars is that it has a lot of skills and allows you to vary your character, unlike other MMO's when you get a more powerful skill every 3 levels, and that's that.

However, once you realize that 80% of the skills are useless, 10% are "niche" skills that are useful in one place, 5% are "usable", and 5% are extremely overpowered...the game really loses it's allure.
Until you dive into pvp where those niche/usable skills make a difference, especially in the form of when used, how, and on who/when...
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Old Jun 20, 2009, 05:51 AM // 05:51   #32
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Until you dive into pvp where those niche/usable skills make a difference, especially in the form of when used, how, and on who/when...
Are you suggesting that PvP doesn't have overpowered gimmicks and tons of useless skills?

PvP makes more use of some of the skills than PvE, while other skills are less useful. It doesn't really change the fact that most professions have 1-2 viable builds outside of gimmicks.
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Old Jun 20, 2009, 05:57 AM // 05:57   #33
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Originally Posted by Yelling @ Cats View Post
Are you suggesting that PvP doesn't have overpowered gimmicks and tons of useless skills?

PvP makes more use of some of the skills than PvE, while other skills are less useful. It doesn't really change the fact that most professions have 1-2 viable builds outside of gimmicks.
Except playing against humans=dynamic, its ever changing. monsters don't fight back or change their skill bar every instance. If 10+ guild start running gimmik, either the dumb ones try and play it better or others out build its strength. It's something Anet should consider, instead of forcing said imba gimmicks on the playerbase. Finding a medium of what they want those usable skills to act like ingame and in play is key, revolving not restricting. Problems stem from way too many things though, such as buffing, you'll never find a medium that way.
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Old Jun 20, 2009, 06:00 AM // 06:00   #34
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Exactly why my number one complaint was always henchmen skillbars lol.
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Old Jun 20, 2009, 06:05 AM // 06:05   #35
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Originally Posted by Ec]-[oMaN View Post
Except playing against humans=dynamic, its ever changing. monsters don't fight back or change their skill bar every instance. If 10+ guild start running gimmik, either the dumb ones try and play it better or others out build its strength. It's something Anet should consider, instead of forcing said imba gimmicks on the playerbase. Finding a medium of what they want those usable skills to act like ingame and in play is key, revolving not restricting. Problems stem from way too many things though, such as buffing, you'll never find a medium that way.
Oh, I completely agree that playing against humans is a dynamic thing.

But it doesn't cancel out the fact that once you realize the most of the skills are useless, it kills that dynamic of the game.

Sure, there's still a pretty mediocre PvE, farming, PvP, and farming fame...but the main selling point of the game is gone when you realize that there's very little "variation" and "creativity" with good builds, unless you want to be subpar.
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Old Jun 20, 2009, 06:17 AM // 06:17   #36
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But it doesn't cancel out the fact that once you realize the most of the skills are useless, it kills that dynamic of the game.
Only when playing against AI. For every skill balance at least when humans are involved they adapt, to whatever build they deem worthy, and the cycle goes on. When a skill balance occurs for Pve monsters have those skills and the players use builds more effective against those builds, sure the first step involves counters, but once those counters are found, the monsters can't do anything.


Quote:
Originally Posted by Yelling @ Cats View Post
Sure, there's still a pretty mediocre PvE, farming, PvP, and farming fame...but the main selling point of the game is gone when you realize that there's very little "variation" and "creativity" with good builds, unless you want to be subpar.
You know I've played many games dating back to commodore 64 days, I guess I'm that old but still in the 20's.

You'll find though as time goes on you probably won't find another game like Guild Wars even with its flaws. Many MMOs offer just shitty static skill trees that grow in power for every level you gain, where as GW makes them alter by skill points, and those are pre defined and have a limit rather early in the game play. It's rather more focus on secondary skill combos, movement, timing than any other game of this nature I've played. Truely unique. Any other pay to play mind you, MMO has zero creativity compared to GW, you climb your skill tree and thats it, or roll another character grinding the skills needed for that profession.
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Old Jun 20, 2009, 06:20 AM // 06:20   #37
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Personally I continue playing the game because I really enjoy it. Even though it's becoming repetitive and boring at the moment, it's still a great game even if the most I do with it now is make videos out of it.

And no monthly fee? Definitely my kind of game. Most games out there like Guild Wars cost so much a month to play, which is a huge waste of money in my opinion.

Like many other people who have posted, I keep playing the game but making my opinion known in the hopes that the issues making players unhappy will be resolved. I keep posting because, yes, it gives me something to do, and it makes my opinions known. People are QQing about the game right now because the last few updates have been messed up in one way or another and this one has taken the toll. So we're all hoping the issue will be resolved by letting the devs know we're unhappy.
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Old Jun 20, 2009, 06:29 AM // 06:29   #38
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I'm here because I really like this game. Its the only one I play and I'm pretty good at it. I like to discuss about skills and classes and this place is the best to do that in.

If I complain it's for good reason. I don't care that CoP or whatever takes longer to cast or that prices are plummeting. I care that the whole game is suffering from chronic lag and that features of the game are completely broken.

I don't leave because I don't just give up and cry when something that I like is changing.
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Old Jun 20, 2009, 06:30 AM // 06:30   #39
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Originally Posted by Ec]-[oMaN View Post
Only when playing against AI. For every skill balance at least when humans are involved they adapt, to whatever build they deem worthy, and the cycle goes on. When a skill balance occurs for Pve monsters have those skills and the players use builds more effective against those builds, sure the first step involves counters, but once those counters are found, the monsters can't do anything.
But it is the same thing. One month, X, Y, and Z will be overpowered, and you will be forced into running it, or lose to people who run it.

The next month, X, Y, and W will be overpowered, and you will be forced to run it or lose to people who do.

The concept of "Thousands of skills, secondary professions, ENDLESS possibilities" is pretty void when there's about 3 effective "possibilities". It doesn't matter if the 3 change occasionally, there's still only 3-4 possibilities at any given time.

Quote:
You'll find though as time goes on you probably won't find another game like Guild Wars even with its flaws. Many MMOs offer just shitty static skill trees that grow in power for every level you gain, where as GW makes them alter by skill points, and those are pre defined and have a limit rather early in the game play. It's rather more focus on secondary skill combos, movement, timing than any other game of this nature I've played. Truely unique. Any other pay to play mind you, MMO has zero creativity compared to GW, you climb your skill tree and thats it, or roll another character grinding the skills needed for that profession.
Which is why a lot of people stick around. Guild Wars is/was great. I've gotten more enjoyment out of GW than most other games. However, it does have it's flaws, and the sooner you realize the flaws, the quicker the "mysticism" of the game wears off, and the quicker it becomes nothing more than an assembly line job with a built in MSN messenger.

But yes, the concept of character development and individuality in Guild Wars is great, but the implementation is not. It's not even that the implementation is bad, but it's the fact that the way it is, has been, and always will be balanced.
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Old Jun 20, 2009, 06:43 AM // 06:43   #40
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But it is the same thing. One month, X, Y, and Z will be overpowered, and you will be forced into running it, or lose to people who run it.

The next month, X, Y, and W will be overpowered, and you will be forced to run it or lose to people who do.

The concept of "Thousands of skills, secondary professions, ENDLESS possibilities" is pretty void when there's about 3 effective "possibilities". It doesn't matter if the 3 change occasionally, there's still only 3-4 possibilities at any given time.
I hate to say admit this, but that isn't entirely true. You really only see 3-4 main builds because people don't take the time to be creative anymore. Ladder is pointless, so people really don't spend the time to experiment with new things. Instead they take that time to perfect their build so when mAT time comes, they are as prepared as they feel they can be. People watch what top players run and assume it works, so they learn to run it too. With mAT's happening monthly and skill balances happening monthly, you really only have time to master 1, 2, or 3 builds depending on how much you play. There is only so much time in a month. People don't have the time to theorycraft anymore unless they basically want to say lets fail this monthly and play for the next one or the one after next. And that really isn't a good strategy because you never know what will be nerfed or buffed and if your theorycrafting will all be for nothing.

There are a lot of skills out there that can be very effective if put in the right situation. Look at Mind Shock. It hasn't really been touched in a long time, but when cookies made their spike to outpower rawrspike and win gold, people started realizing how good it was. The bar wasn't just recently buffed (it really wasn't changed much since EOTN came out), it was just never deemed viable. Once cookies ran it, people realized it was formidable and started using it in a variety of spike builds.

There are great skills out there and people can find them with or without updates. It is more of, how much time are you willing to spend theorycrafting, and in what situations will this reach its full potential.
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